Some improvements to my javascript Pacman

I’m working in a new version of my JavaScript Pacman. This will include the following improvements:
  1. Better AI for the ghosts.
  2. Better control of the speed in the different browsers.
  3. I’ll include the fruits - I didn’t include this originally because I was so lazy ;).
  4. It will be a soft version with no effects for fast loading.

Is this the best version of Pacman in JavaScript ever made?

Of course not! And if it were true, it would be because the real programmers were doing more interesting things. In any case, if you have the time, please give me a chance and play my version of Pacman in JavaScript.
(For the moment only IE 6.x+, Firefox 2.x+ and Safari 3.x+(No sound) are supported)
There are two reasons why I’ve created this website. First, because I am very passionate about videogames and I’d like to share some classic videogames that I’ve been publishing with you.

The second reason is to exercise the skills and techniques I’ve been learning about programming. I’ve read books about programming and technology obsessively, but I haven’t had many opportunities to put what I’ve discovered to work. This sometimes makes me think that I’m wasting my time. Thanks to this website I am now able to publish articles that I hope will help some people. Knowing that will make me feel better about the time I’ve invested in my research. Initially, the articles will be about how to write videogames using JavaScript, but I will also include other languages like Perl, Phyton, TCL, Java, C# and C++.
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